![]() ![]() If a video the japanese animation industry explaining the key coloring exist, add it. What open toonz is trying to implement as reference:. I suggest you write a feature request, with that document, in this format:įeature Title:. So even if we know this is animation, our knowledge of this specific animation is so little, that the context is hard to grasp without the context and detail. If its not yet in opentoonz an app dedicated to 2d animation, most likely its not yet here or even thought out by the devs in detail that someone with knowledge to process do. That even if we try to research it to understand we probably be searching wrong. Not all of us here are animators and understand the term for animation or what exactly it is. I think its a lot better to write a detailed feature request. Want to back this issue? **()** We accept bounties via (). (I have no idea yet how to realize this.) With this option, line gaps will be automatically closed on filling somehow. Add "autoclose" option to the Fill tool. Open the Locator sub-window from the Viewer for showing close-up image at mouse position. Highlight a part of the color model image temporarily when the style switched in order to show which part of the character should be filled with the current style. Hit Tab key to shift a scope of 10 styles to be selected with numpad keys. Make it enable to switch style using numpad keys. Colors are picked from the color model by using the picked position memorized in each style. Add “Update colors by using picked position” command. When picking style with the "Organize palette" option activated, memorize picked position in the style data in order to maintain link between styles and the raster color model. With this option, the picked style is automatically moved to the first page of the palette. Add "Organize palette" option to the style picker tool. When converting images to TLV, make “Autopaint for Lines” option to be activated by default for the initial color styles which are added for self-color lines. To realize the above, some features are still missing as follows (marked with red boxes in the diagram): Please note that we made the input and output data to be the same as the current workflow done with PaintMan so that they can transfer their workflow comfortably. With the cooperation of some Japanese animation studio, we made an InknPaint workflow plan using OpenToonz as follows: So it is very important to modify OpenToonz and gain consistency with PaintMan in usability. In Japan, almost all animation studios are using Retas PaintMan for their InknPaint work and staffs have been familiar with it over the years. In order to make OpenToonz to be introduced into Japanese Animation industry, so … me new features are necessary to be implemented.Īs a first step, I will focus on InknPaint work. ![]()
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